
Kroom
KROOM
A fast-paced, doom-inspired first-person shooter originally created for HoloJam7.
📜 Story
Following the events of Grem O' War , Cecilia is finally freed from the curse that once sealed her heart.
However, her body remains gravely damaged as she lies wounded in Gigi's arms.
From outside the normal flow of time, a silent observer notices something far more dangerous than her injuries.
The timeline itself has been altered.
Realizing that these changes will soon become irreversible, the warden of time steps in to correct the anomaly before the changes become permanent.
🎮 Gameplay
KROOM is a high-intensity, doom-like FPS focused on speed, aggression, and constant momentum.
Players fight through hostile environments using the Desert Eagle pistol, fluid movement, and relentless combat, where hesitation means death and survival demands precision.
There is no complex cover system, no waiting, only movement, firepower, and mastery of the battlefield.
⚙️ Project Info
KROOM was developed as part of HoloJam7, with a focus on rapid iteration, experimental gameplay ideas, and strong thematic identity.
👥 Developer Team
KuroUsagi96
Lead developer, director and some SFX
Aisu🍦 (ice cream)
Composer
ZeraDoesStuff (Zeratulius)
3D Modeling
RipSeiko
Programming & AI Behaviour
KasundaSky
Art & Design
atbarbi
Art & UI & Programming
Razgriz2222
QA Testing & Itch.io Page Layout
🔗Source crediting:
DDOLBANG (똘방)
Dialog avatars - Free to use, not drawn for the team
📧Contact:
KuroUsagi96
pulyi.danee@gmail.com
| Status | In development |
| Platforms | HTML5, Windows, Linux |
| Authors | KuroUsagi96, ripseiko, Razgriz2222, kasundasky, atbarbi, ZeraDoesStuff, Aisu |
| Genre | Shooter |
| Made with | Godot |
| Tags | Doom, FPS, holojam7, hololive |
| Average session | A few minutes |
| Content | No generative AI was used |
Development log
- Version 1.1 (Grace period update)62 days ago






Comments
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Is is a pretty big game. It stutters at time from the amount of assets loading when certain attacks happen.
For optimal experience we recommend using the desktop builds.
I apologize for the inconvenience, we only managed to revive the web build half a day before the end of the grace period.
banger
Thank you. :)
The grace period update is live, i hope you check out the game again.